Hi,
I'd like to run this campaign with C&C (and probably Quenn of Spiders after that) but with a new group. As I don't want to have them create level 7 or 8 characters, I have to run an introduction. 'Temple of Elemental Evil' is out of question, I'm not particularly fan of this big module.
After that, I'll probably go on with D&D's B10 (Night's Dark Terror), with a further help to the Botkin guy as the Cynidiceans try to gather other goblin clans against him.
Then I have a big hole between that and the Slavelords (which will probably begin in Botkinburg instead of Homlett). Maybe Isle of Dread for some exotic stuff to do, but I'm not sure. So if you have any ideas for modules for the level range 4-7, I'd like some input. I have access to many D&D and AD&D (and C&C of course) modules.
My last issue is that these modules are located in Aihrde, Mystara and Greyhawk. I'm mostly familiar with Mystara, do you know how I could tie all this in this place (or I make my own universe based on these modules...)
- D&D SCOURGE OF THE SLAVE LORDS PDF - Rose Gold PDF
- A0-A4: Against The Slave Lords (1e) - Wizards Of The Coast ...
Darkshelf Quarry is a complete adventure in itself, but it can also be used as a prequel to the S lave Lords series: A1 (Slave Pits of the Undercity), A2 (Secret of the Slavers Stockade), A3 (Assault on the Aerie of the Slave Lords), and A4 (In the Dungeons of the Slave Lords). Dungeon Module A0 Danger at Darkshelf Quarry By Skip Williams. A1-4 Slave Lords v3.1: Author Nol Drek: Submitted / Updated /: Category Classic PnP Conversion: Expansions Requires Both Expansions (SoU & HotU) Setting Greyhawk: Gameplay Length 10: Number Players 1-6: Language English: Level Range Single Player 9-12 Multiplayer 6-9: Races Any: Tricks & Traps Medium: Roleplay Light.
I'd like to run this campaign with C&C (and probably Quenn of Spiders after that) but with a new group. As I don't want to have them create level 7 or 8 characters, I have to run an introduction. 'Temple of Elemental Evil' is out of question, I'm not particularly fan of this big module.
This auction is for a lot of modules that make up the Scourge of the Slave Lords series (A1-4): 9039 A1 Slave Pits of the Undercity. 9040 A2 Secret of the Slavers Stockade. 9041 A3 Assault on the Aeries of the Slave Lords. 9042 A4 In the Dungeons of the Slave Lords. all have some cover wear. A1 Slave Pits of the Undercity (A1) A1-4 Scourge of the Slavelords (A1-4) A2 Secret of the Slavers Stockade (A2) A3 Assault on the Aerie of the Slave Lords (A3) A4 In The Dungeons of the Slave Lords (A4) The Adventure Begins (TAB) The Adventure Begins: Adventure Maps (TAB:AM) Against The Giants - The Liberation of Geoff - Adventure (ATG).
I've been thinking to run TLG's A1 (Assault on Blacktooth Ridge), but instead of a rival noble wanting to get the town of Botkinburg, I may have an ancient race living under the Vargolg wanting to suppress the new invader (and run D&D's B4 The Lost City on the run). The first room of the Lost City could be in room 29 of the Vargolg.After that, I'll probably go on with D&D's B10 (Night's Dark Terror), with a further help to the Botkin guy as the Cynidiceans try to gather other goblin clans against him.
Then I have a big hole between that and the Slavelords (which will probably begin in Botkinburg instead of Homlett). Maybe Isle of Dread for some exotic stuff to do, but I'm not sure. So if you have any ideas for modules for the level range 4-7, I'd like some input. I have access to many D&D and AD&D (and C&C of course) modules.
D&D SCOURGE OF THE SLAVE LORDS PDF - Rose Gold PDF
My last issue is that these modules are located in Aihrde, Mystara and Greyhawk. I'm mostly familiar with Mystara, do you know how I could tie all this in this place (or I make my own universe based on these modules...)
If you have anything to help me, I thank you.